End Game: Hyper-efficient, Digitally-based, Workforce-aligned Public Schools

This well-researched (and disturbing) post from Maine blogger Emily Talmage is a must-read.  Wake up, citizens of Baltimore County!  It’s happening here and it’s STAT.  Take the time to read the linked June 2014 Washington Post story at the beginning of Emily’s post.

“The Bill and Melinda Gates Foundation didn’t just bankroll the development of what became known as the Common Core State Standards. With more than $200 million, the foundation also built political support across the country, persuading state governments to make systemic and costly changes.”

“Gates has said that one of the benefits of common standards would be to open the classroom to digital learning, making it easier for software developers — including Microsoft — to develop new products for the country’s 15,000 school districts.”

“In February, Microsoft announced that it was joining Pearson, the world’s largest educational publisher, to load Pearson’s Common Core classroom materials on Microsoft’s tablet, the Surface. That product allows Microsoft to compete for school district spending with Apple, whose iPad is the dominant tablet in classrooms.”

In January, Fortune published this article:  Everybody hates Pearson.

Pearson is the lead contractor producing PARCC tests (Partnership for Readiness for College and Careers) aligned with Common Core.

And Pearson is a sponsor of the Education Foundation of Baltimore County Public Schools.

Oh, the tangled web.

If you can stand it, here’s another great article on the corporate hijacking of public education written by a social worker in the D.C. public school system.

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2 thoughts on “End Game: Hyper-efficient, Digitally-based, Workforce-aligned Public Schools

  1. Not enough Minecraft at home? Now kids can get more at school…

    Here is an excellent concrete example of Microsoft pushing for-profit games and software to teachers and schools (this upcoming Webinar will be led by Microsoft and the for-profit “Michigan Virtual University”. Any of this lingo sound familiar?

    Games Webinar promoted in EdWeek’s emailed Newsletter: moderated by Cathy Cavanaugh, director of teaching and learning, Worldwide Education, Microsoft

    “In this webinar, we will take a look at recent practices and research on the use of technology, including newer tools such as Skype in the classroom and Minecraft that will support teachers in effective integration of curricula and assessment in classrooms. We will discuss how you can leverage technology to engage your students and develop student-centered curriculum that will ensure they develop their innovation, creativity, and 21st century skills through deep learning. Specifically, we will review how you can use technology to do the following:

    Connect and engage learners,
    Personalize instruction,
    Support student collaboration, and
    Use problem-based learning to drive greater understanding.
    Guests:

    Kristen DeBruler, researcher, Michigan Virtual Learning Research Institute, Michigan Virtual University

    Joseph Freidhoff, vice president of research, policy & professional learning, Michigan Virtual University

    Kathryn Kennedy, assistant director, Michigan Virtual Learning Research Institute, Michigan Virtual University

    This webinar will be moderated by Cathy Cavanaugh, director of teaching and learning, Worldwide Education, Microsoft

    Thursday, Feb. 25, 2016, 2 to 3 p.m. ETS”

    Like

  2. P.s. ‘Michigan Virtual University’ is not registered as a for-profit endeavor, but has accepted funding from Microsoft–similar to other tech-linked virtual universities or schools in the U.S., U.K., and elsewhere.

    Like

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